v0.6 Paradigm Shift


This is a rather major update, so I had to actually structure the change log

Ships:

  • Reworked most layouts to be actually convenient, from t1 up to t3
  • Subsequently remade most builds, added more builds
  • minor adjustment of all in-battle ship sizes
  • buffed AI, Ancients and Virus built in resistances
  • Worms have their tails back as Pavel fixed them
  • Explorers and AI ships rebalanced
  • added viper and probe back (ho lee shiet)
  • added new supporter ship
  • buffed mothership

Weapons:

  • moved emp missiles to syndicate, removed 1x2 and multi variants
  • added shield piercer beams as replacement to EMP multi missiles
  • readjusted emp torpedoes/missiles shield damage
  • neutron blasters temporarily lose piercing capability
  • buffed some weapons, mostly t1 but not exclusively
  • added detailed descriptions to some complex weapons (eg cluster torpedo)
  • actual tractor beam is back instead of the derpy grapple
  • gravity generator is now S slot

Components:

  • Added long-needed T2 rangemasters and inertials (temporarily to Trade Federation)
  • Visual redux of most sprites, recolors of some stuff
  • restrictions change and rebalance of braking system, afterburner and frontal shield 
  • added descriptions to some components (shield, targeting arc, etc)
  • another rebalance of drone boosters
  • another rebalance of modifications
  • removed/softened class restrictions on many components

Quests & stuff:

  • raider fleets finally work as intended
  • more jan salo quests
  • changed abandoned bases faction to Syndicate

Misc:

  • reverted to vanilla AI, with slight improvements
  • another rework of tech trees
  • added localization/grouping for custom weapon slots
  • improved planet scanner perk, added some blueprints in return
  • improved xp perk after level 100
  • more music and new menu background image
  • other improvements and fixes

Files

PhyGS 0.6 Paradigm Shift 40 MB
12 days ago

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